In vanilla Anomaly, NPCs don't claim bodies before they actually loot them, and are apparently okay with you stealing all of their loot right in front of them. Besides being unimmersive, this can break game balance by giving the player a ton of loot for free. This addon changes that by adding claims and preventing looting of other's kills under certain circumstances. You can freely loot your own kills, but trying to loot others' kills will be discouraged.
Indeed, I'm aware its cpu related rather than gpu, similar to rdr2 for instance where ai is simulated with advanced behaviours and memory. There's a mod script for fallout 4 called PANNPC which does ridiculous things to npc behaviour models that can nevertheless tanks performance beyond belief.
fallout 4 unique npc bodies
Really cool addon. Makes it fair to use the vanilla function of claiming the bodies for yourself. Could you maybe make it so the body gets "unclaimed" once the NPCs are done looting? It's kinda stupid when they are still protective of a long-dead body that has nothing on it but pocket change and some bolts.
Probably not, since Anomaly 1.5.1 doesn't make NPCs loot outfits anymore, which can be a huge source of income for the player. Plus, isn't it kind of weird that NPCs would leave rubles and valuable PDAs? Maintaining the claim seems easier compatibility-wise than trying to force NPCs to loot the bodies clean.
It adds new face paint, tattoos, makeup, scars, eyebrows, hair colors, and more to the LooksMenu interface. With just a few clicks, players can chisel out an even better, more unique, and personalized avatar to roam the Commonwealth.
The latest version of the mod features 178 new hairstyles, all of which are finely detailed and unique. This goes a long way towards amping up the otherwise bland and boring hairstyles in the base game. When combined with a high res skin mod, avatars burst to life with exotic detail.
The mod essentially overhauls all the NPCs of the game from scratch, so that they don't all look like cookie cutouts of one another with a few basic differences. They're designed to look unique unto themselves, with a greater variety of facial choices. This is perfect for those who have already played through the game multiple times.
Tweaking the perfect avatar doesn't just consist of body morphs and textures, but facial expressions, as well. Show Your Emotion is a mod that gives players the option to change their facial expressions in order to display their current mood at any given time, which is a unique approach.
Chances are that you've probably killed at least a few hundred people in your travels across Tamriel since the release of Skyrim: Special Edition last month. You probably also thought that once those bodies were looted for gold and lockpicks, they simply disappeared into Oblivion never to return. But it turns out, that's not at all what happens -- at least, not for most characters who die at some point in the game. Instead of simply disappearing forever, these lifeless bodies get sent to a rather grisly room called the "Dead Body Cleanup Cell".
Pretty much any character -- especially NPCs you can interact with -- who gets killed in some fashion will end up in this room, their bodies piled up in the center. You can resurrect some of these NPCs if you have the means, but mostly it's just a gruesome holding cell.
Only a few NPC corpses will not de-spawn if you leave the cell and return later. This can be beneficial for players who want to collect and store the bodies of useful thralls for later use. This applies so long as the NPC was initially killed via conventional means and was not decapitated, dismembered, or turned to dust; via skill perks or via lesser reanimation methods. A list of them may be found here.
Generally, there are two or three "adult male" bodies, two or three "adult female" bodies, one body each for male and female children, and one body each for male and female elders. Things get worse for non-human races; you're lucky if males and females even get separate models!
When the characters are actually supposed to be inexplicably identical, that is Inexplicably Identical Individuals. When Mooks share the same face, thereby positing a unique face as a symbol of identity, can be a subtrope of Faceless Goons. If it's a race of aliens that all look the same (at least to humans), then those are Ditto Aliens. If the developers are trying to disguise it, they may use Palette Swap. When the characters are relatives or have an ancestor who looks identical, then it's Identical Grandson.
While body, heads and hairs must be unique geometry for each variety, cloth can have niether unique geometry for each variety nor one geometry with blendShape deformer which serves as a container for different variants.
The core purpose of modding is to push the boundaries of your favorite game and get it to operate in a way that is customized to your preferences. The Bodyslide mod for The Elder Scrolls began as a questionable tool to enhance the bodies of NPCs in-game, and this guide will show you how to use Bodyslide in Skyrim.
Many items in the wardrobe take up several spots, including armor spots, restricting the other pieces with which they can be combined. Each item in each layer can offer bonuses, such as different types of damage resistance. All these items and their unique bonuses will be explained below. In addition, armor mods can be applied to certain items, which can provide additional bonuses.
Each piece of armor falls under one of these classifications: Normal, Legendary or unique. Normal armors have no special bonuses applied to them. Legendary armors come with random bonuses and are mostly dropped by Legendary enemies. Unique armors are pre-named, have a special legendary bonus and are only available through certain merchants and quest rewards.
Players wanting to follow the mod author's intended playstyle should refrain from using legendary items found, other than items with legendary effects introduced by FROST as listed on the unique items page.
Newer versions of FROST have eliminated most cases of this bug. If it happens a lot, especially at locations where unique NPCs are encountered in vanilla Fallout 4, it is a mod conflict (e.g. NPC Overhaul mods).
You cannot use this command on bodies that are meant to be dead. For example, you cannot use the resurrect command on random person found dead on an altar, this is due to their actor value health being 0 by default, resurrect command only resets health and equipment.
A mod by Pelicano, that makes NPCs (not party members) loot nearby bodies, if they happen to see some corpse to loot. It's a Sfall mod consisting of two global scripts. Each of these scripts makes one NPC to loot bodies each time. With the two scripts, two NPCs will try to loot at the same time, as long as there are enough bodies to share, heh.
You can easily distinguish a Black Phantom by its appearance; a soul-like black body with a red aura. Black Phantoms are always hostile, even if they are originally friendly NPCs. Black Phantoms can also be an online player who has invaded your world. Under certain circumstances, some types of enemies and many NPCs have a Black Phantom form which appears. Creating the right conditions to encounter and defeat the NPCs in Black Phantom form is necessary to obtain certain unique items, and therefore earn several of the Trophies.
We're not sure exactly what causes these issues, but it seems like the integration of other players in cutscenes and in traversal makes for some really quite scary body-horror. There are gigantic, stretched-out human bodies, horrible arm-twisting impossibilities, and faces going very wrong.
With so many unique NPCs and locations, it's easy to see why. Christine Royce is yet another character from the DLC whose story becomes intertwined with that of the Courier and she can shed some more light on the events transpiring in Dead Money and what lead to them. But there are some things about her even hardcore Fallout fans might not know. 2ff7e9595c
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